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dc.contributor.authorJepp, Paulineen_US
dc.contributor.authorAraujo, Brunoen_US
dc.contributor.authorJorge, Joaquimen_US
dc.contributor.authorWyvill, Brianen_US
dc.contributor.authorSousa, Mario Costaen_US
dc.contributor.editorOliver Deussen and Peter Hallen_US
dc.date.accessioned2013-10-22T07:19:10Z
dc.date.available2013-10-22T07:19:10Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905674-17-0en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/COMPAESTH/COMPAESTH09/041-048en_US
dc.description.abstractIn this paper we present an extension to a hierarchical tree based implicit surface modelling system that includes interactively controlling style and appearance, and also creating a more accurate curvature based polygonal approximation. Multiple styles can be layered and applied to objects so that they are guided by local geometry although not strictly bound by it. To achieve this a new node, the Style Unary Node, is added to the ShapeShop BlobTree, which creates a style blending region inspired by primitive field blending. As visualization of implicit surfaces in interactive environments is often based on polygonization a more accurate curvature based polygonisation algorithm is also presented.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]en_US
dc.titleStyle Nodes and Repolygonization for Hierarchical Tree-Based Implicit Surface Modellingen_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization, and Imagingen_US


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