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dc.contributor.authorBingel, Florianen_US
dc.contributor.authorHinkenjann, Andreen_US
dc.contributor.editorJames Ahrens and Kurt Debattista and Renato Pajarolaen_US
dc.date.accessioned2014-01-26T16:53:11Z
dc.date.available2014-01-26T16:53:11Z
dc.date.issued2010en_US
dc.identifier.isbn978-3-905674-21-7en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGPGV/EGPGV10/035-041en_US
dc.description.abstractIn this paper we present an approach to efficiently trace single rays on the Cell Processor, instead of using ray packets. To benefit from the performance of this processor, a data structure is chosen which allows traversal without excessive accesses to main memory. Together with careful optimization for SIMD processing, a performance comparable to a packet based ray tracer, running on the same hardware, is achieved. In special cases, when the coherency of the traced rays get very low, it even outperforms the packet based approach.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Ray Tracing;en_US
dc.titleStreamed Ray Tracing of Single Rays on the Cell Processoren_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US


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