Asynchronous Parallel Reliefboard Computation for Scene Object Approximation
Abstract
We present a parallel algorithm for the rendering of complex three-dimensional scenes. The algorithm runs across heterogeneous architectures of PC-clusters consisting of a visualization-node, equipped with a powerful graphics adapter, and cluster nodes requiring weaker graphics capabilities only. The visualization-node renders a mixture of scene objects and simplified meshes (Reliefboards). The cluster nodes assist the visualization-node by asynchronous computing of Reliefboards, which are used to replace and render distant parts of the scene. Our algorithm is capable of gaining significant speedups if the cluster's nodes provide weak graphics adapters only. We trade the number of cluster nodes off the scene objects' image quality.
BibTeX
@inproceedings {10.2312:EGPGV:EGPGV10:043-051,
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
editor = {James Ahrens and Kurt Debattista and Renato Pajarola},
title = {{Asynchronous Parallel Reliefboard Computation for Scene Object Approximation}},
author = {Süß, Tim and Jähn, Claudius and Fischer, Matthias},
year = {2010},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {978-3-905674-21-7},
DOI = {10.2312/EGPGV/EGPGV10/043-051}
}
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
editor = {James Ahrens and Kurt Debattista and Renato Pajarola},
title = {{Asynchronous Parallel Reliefboard Computation for Scene Object Approximation}},
author = {Süß, Tim and Jähn, Claudius and Fischer, Matthias},
year = {2010},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {978-3-905674-21-7},
DOI = {10.2312/EGPGV/EGPGV10/043-051}
}