Scalable Parallel Out-of-core Terrain Rendering
Date
2010Metadata
Show full item recordAbstract
In this paper, we introduce a novel out-of-core parallel and scalable technique for rendering massive terrain datasets. The parallel rendering task decomposition is implemented on top of an existing terrain renderer using an open source framework for cluster-parallel rendering. Our approach achieves parallel rendering by division of the rendering task either in sort-last (database) or sort-first (screen domain) manner and presents an optimal method for implicit load balancing in the former mode. The efficiency of our approach is validated using massive elevation models.
BibTeX
@inproceedings {10.2312:EGPGV:EGPGV10:063-071,
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
editor = {James Ahrens and Kurt Debattista and Renato Pajarola},
title = {{Scalable Parallel Out-of-core Terrain Rendering}},
author = {Goswami, Prashant and Makhinya, Maxim and Bösch, Jonas and Pajarola, Renato},
year = {2010},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {978-3-905674-21-7},
DOI = {10.2312/EGPGV/EGPGV10/063-071}
}
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
editor = {James Ahrens and Kurt Debattista and Renato Pajarola},
title = {{Scalable Parallel Out-of-core Terrain Rendering}},
author = {Goswami, Prashant and Makhinya, Maxim and Bösch, Jonas and Pajarola, Renato},
year = {2010},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {978-3-905674-21-7},
DOI = {10.2312/EGPGV/EGPGV10/063-071}
}