Load-Balanced Isosurfacing on Multi-GPU Clusters
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Date
2010Author
Martin, Steven
Shen, Han-Wei
McCormick, Patrick
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Isosurface extraction is a common technique applied in scientific visualization. Increasing sizes of volumes over which isosurfacing is to be applied combined with increasingly hierarchical parallel architectures present challenges for efficiently distributing isosurfacing work loads. We propose a technique that, with a modest amount of preprocessing, efficiently distributes isosurfacing load to GPU compute resources within a cluster. Load uniformity is maximized over a set of user-defined isovalues, enabling improved scalability over naive, non-data-centric, work distribution approaches.
BibTeX
@inproceedings {10.2312:EGPGV:EGPGV10:091-100,
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
editor = {James Ahrens and Kurt Debattista and Renato Pajarola},
title = {{Load-Balanced Isosurfacing on Multi-GPU Clusters}},
author = {Martin, Steven and Shen, Han-Wei and McCormick, Patrick},
year = {2010},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {978-3-905674-21-7},
DOI = {10.2312/EGPGV/EGPGV10/091-100}
}
booktitle = {Eurographics Symposium on Parallel Graphics and Visualization},
editor = {James Ahrens and Kurt Debattista and Renato Pajarola},
title = {{Load-Balanced Isosurfacing on Multi-GPU Clusters}},
author = {Martin, Steven and Shen, Han-Wei and McCormick, Patrick},
year = {2010},
publisher = {The Eurographics Association},
ISSN = {1727-348X},
ISBN = {978-3-905674-21-7},
DOI = {10.2312/EGPGV/EGPGV10/091-100}
}