A Modular Framework for Distributed VR Interaction Processing
Abstract
Interactions are a key part of Virtual Reality systems and can lead to complex software assembly for multi-modal and multi-site collaborative environments. This is even harder, when each participant is interacting in the same virtual world by very different hardware and software capabilities. This paper outlines a software architecture and interaction processing framework developed to couple different sites in a collaborative set-up using a data-flow oriented approach. We show how we transform the site-specific capabilities to a common interface. This is used for application state processing based on a distributed actor and property model.
BibTeX
@inproceedings {10.2312:EGVE:JVRC09:105-108,
booktitle = {Joint Virtual Reality Conference of EGVE - ICAT - EuroVR},
editor = {Michitaka Hirose and Dieter Schmalstieg and Chadwick A. Wingrave and Kunihiro Nishimura},
title = {{A Modular Framework for Distributed VR Interaction Processing}},
author = {Assenmacher, Ingo and Raffin, Bruno},
year = {2009},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-20-0},
DOI = {10.2312/EGVE/JVRC09/105-108}
}
booktitle = {Joint Virtual Reality Conference of EGVE - ICAT - EuroVR},
editor = {Michitaka Hirose and Dieter Schmalstieg and Chadwick A. Wingrave and Kunihiro Nishimura},
title = {{A Modular Framework for Distributed VR Interaction Processing}},
author = {Assenmacher, Ingo and Raffin, Bruno},
year = {2009},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-20-0},
DOI = {10.2312/EGVE/JVRC09/105-108}
}