Desktop Integration in Graphics Environments
Abstract
In this paper, we present the usage of the Remote Desktop Protocol to integrate arbitrary, legacy applications in various environments. This approach accesses a desktop on a real computer or within a virtual machine. The result is not one image of the whole desktop, but a sequence of images of all desktop components (windows, dialogs, etc.). These components are rendered into textures and fed into a rendering framework (OpenSG). There the functional hierarchy is represented by a scene graph. In this way the desktop components can be rearranged freely and painted according to circumstances of the graphical environment supporting a wide range of display settings - from immersive environments via high-resolution tiled displays to mobile devices.
BibTeX
@inproceedings {10.2312:EGVE:JVRC09:109-112,
booktitle = {Joint Virtual Reality Conference of EGVE - ICAT - EuroVR},
editor = {Michitaka Hirose and Dieter Schmalstieg and Chadwick A. Wingrave and Kunihiro Nishimura},
title = {{Desktop Integration in Graphics Environments}},
author = {Ullrich, Torsten and Settgast, Volker and Ofenböck, Christian and Fellner, Dieter W.},
year = {2009},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-20-0},
DOI = {10.2312/EGVE/JVRC09/109-112}
}
booktitle = {Joint Virtual Reality Conference of EGVE - ICAT - EuroVR},
editor = {Michitaka Hirose and Dieter Schmalstieg and Chadwick A. Wingrave and Kunihiro Nishimura},
title = {{Desktop Integration in Graphics Environments}},
author = {Ullrich, Torsten and Settgast, Volker and Ofenböck, Christian and Fellner, Dieter W.},
year = {2009},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-20-0},
DOI = {10.2312/EGVE/JVRC09/109-112}
}