High Resolution Medical 3D Data Sets on Mobile Devices and WebGL
Abstract
Nowadays, mobile devices and the web are being used to deliver 3D graphics to mass users. However, applications such as visualization of high resolution medical models are still impossible to handle in such platforms due to texture limitations, mainly the lack of 3D texture support. In this paper we propose a software architecture and a novel texture storage technique that overcome these limitations. In addition, our proposal allows us to adapt existing direct volume rendering techniques based on 3D textures to mobile devices and WebGL. Our experiments demonstrate the feasibility and validity of our proposal to render high resolution volumetric models on both platforms.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:CEIG:CEIG12:021-029,
booktitle = {Spanish Computer Graphics Conference},
editor = {Isabel Navazo and Gustavo Patow},
title = {{High Resolution Medical 3D Data Sets on Mobile Devices and WebGL}},
author = {Jimenez, Juan-Roberto and Noguera, Jose Maria},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-92-0},
DOI = {10.2312/LocalChapterEvents/CEIG/CEIG12/021-029}
}
booktitle = {Spanish Computer Graphics Conference},
editor = {Isabel Navazo and Gustavo Patow},
title = {{High Resolution Medical 3D Data Sets on Mobile Devices and WebGL}},
author = {Jimenez, Juan-Roberto and Noguera, Jose Maria},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-92-0},
DOI = {10.2312/LocalChapterEvents/CEIG/CEIG12/021-029}
}