dc.contributor.author | Riu, Adria | en_US |
dc.contributor.author | Patow, Gustavo | en_US |
dc.contributor.editor | Isabel Navazo and Gustavo Patow | en_US |
dc.date.accessioned | 2013-11-08T10:18:22Z | |
dc.date.available | 2013-11-08T10:18:22Z | |
dc.date.issued | 2012 | en_US |
dc.identifier.isbn | 978-3-905673-92-0 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents/CEIG/CEIG12/067-075 | en_US |
dc.description.abstract | This paper presents a new system to add direct and persistent local control to the visual editing of rules for procedural buildings, avoiding a combinatorial explosion of grammar rules. In this paper we follow the ideas initially proposed by Lipp and co-workers [LWW08]. For this, we have added a few simple new commands, which are added to the artist-provided ruleset in a way completely transparent to the user. The end-user selects the primitives/assets to modify, and the system automatically incorporates these modifications into the ruleset. This change is performed using graph-rewriting techniques, which are both simple to define and control, but also very powerful and practical for these situations. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.6 [Computer Graphics] | en_US |
dc.subject | Computer Graphics | en_US |
dc.subject | Languages | en_US |
dc.subject | I.3.5 [Computer Graphics] | en_US |
dc.subject | Computer Graphics | en_US |
dc.subject | Computational Geometry and Object Modeling | en_US |
dc.subject | I.3.5 [Computer Graphics] | en_US |
dc.subject | Computer Graphics | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.title | Bringing Direct Local Control to Interactive Visual Editing of Procedural Buildings | en_US |
dc.description.seriesinformation | Spanish Computer Graphics Conference | en_US |