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dc.contributor.authorFurió, D.en_US
dc.contributor.authorJuan, M.-Carmenen_US
dc.contributor.authorAlem, L.en_US
dc.contributor.authorAshworth, P.en_US
dc.contributor.editorIsabel Navazo and Gustavo Patowen_US
dc.date.accessioned2013-11-08T10:18:31Z
dc.date.available2013-11-08T10:18:31Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905673-92-0en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/CEIG/CEIG12/157-157en_US
dc.description.abstractWe present three versions of an Augmented Reality (AR) game (basic, collaborative and competitive) for changing people attitudes with regard to climate change. We present a study in which twenty-eight primary school students have participated. To explore the extent to which the three AR game versions affected different aspects, the children had to answer questionnaires. The results did not show significant differences between the three versions. However, having into account the means and children preference, the competitive version could have had more influence on the participants.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectH.5.1 [Computer Graphics]en_US
dc.subjectMultimedia Information Systemsen_US
dc.subjectArtificialen_US
dc.subjectaugmenteden_US
dc.subjectand virtual realitiesen_US
dc.titleEvaluating Three Versions of an Augmented Reality Mobile Game about Recyclingen_US
dc.description.seriesinformationSpanish Computer Graphics Conferenceen_US


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  • CEIG12
    ISBN 978-3-905673-92-0

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