Design of a Game Creation Environment
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Date
2012Author
Chover, M.
Folch, F.
González, C.
Gumbau, J.
Quirós, R.
Rebollo, C.
Remolar, I.
Sánchez, I.
Metadata
Show full item recordAbstract
There are many tools nowadays for videogame development. Generally, this kind of tools have been created for users with programming skills. This restriction, although is useful to programmers, excludes other professionals like graphics artists or designers. For this reason we propose an intuitive and simple environment that let professionals to design videogames without any programming knowledge. Our design allows to develop complex games visually without writing a single line of code, allowing to create game objects (actors) with complex interaction. The work uses a visual approach with diagrams for the specification of rules which are be defined without need of programming.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:CEIG:CEIG12:160-160,
booktitle = {Spanish Computer Graphics Conference},
editor = {Isabel Navazo and Gustavo Patow},
title = {{Design of a Game Creation Environment}},
author = {Chover, M. and Folch, F. and González, C. and Gumbau, J. and Quirós, R. and Rebollo, C. and Remolar, I. and Sánchez, I.},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-92-0},
DOI = {10.2312/LocalChapterEvents/CEIG/CEIG12/160-160}
}
booktitle = {Spanish Computer Graphics Conference},
editor = {Isabel Navazo and Gustavo Patow},
title = {{Design of a Game Creation Environment}},
author = {Chover, M. and Folch, F. and González, C. and Gumbau, J. and Quirós, R. and Rebollo, C. and Remolar, I. and Sánchez, I.},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-92-0},
DOI = {10.2312/LocalChapterEvents/CEIG/CEIG12/160-160}
}