dc.contributor.author | Iacolina, Samuel A. | en_US |
dc.contributor.author | Lai, Alessandro | en_US |
dc.contributor.author | Soro, Alessandro | en_US |
dc.contributor.author | Scateni, Riccardo | en_US |
dc.contributor.editor | Enrico Puppo and Andrea Brogni and Leila De Floriani | en_US |
dc.date.accessioned | 2014-01-27T16:34:12Z | |
dc.date.available | 2014-01-27T16:34:12Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.isbn | 978-3-905673-80-7 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/141-146 | en_US |
dc.description.abstract | Natural Interaction with computers has been a challenging topic of research since the very beginning of the digital era and refers to the possibility, on the user s part, of exploiting natural abilities to control the machine and interpret its outputs. If in the infancy of computer graphics this meant using visual representation and pen pointing, nowadays more refined techniques are needed to fit the wide range of applications, from home entertainment to virtual and augmented reality. This paper describes some advances in gesture, tangible and surface computing, showing how such interaction models, if treated as a continuum, improve the usability, accessibility and overall experience of computer graphics applications. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques -Interaction techniques | en_US |
dc.title | Natural Interaction and Computer Graphics Applications | en_US |
dc.description.seriesinformation | Eurographics Italian Chapter Conference 2010 | en_US |