dc.contributor.author | Newball, Andres A. Navarro | en_US |
dc.contributor.author | Wyvill, Geoff | en_US |
dc.contributor.author | McCane, Brendan | en_US |
dc.contributor.editor | Wen Tang and John Collomosse | en_US |
dc.date.accessioned | 2014-01-31T20:06:41Z | |
dc.date.available | 2014-01-31T20:06:41Z | |
dc.date.issued | 2009 | en_US |
dc.identifier.isbn | 978-3-905673-71-5 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG09/057-060 | en_US |
dc.description.abstract | Tabulated Sphere Subsets (TSSs) provide a fast way to approximate collision tests between objects whose motion is constrained. A TSS is a subset of a set of spheres that approximate the shape of two objects that might collide. The subset represents only those spheres that can collide under the constrained motion. A TSS is created in three steps: 1) approximating the mesh with spheres; 2) searching the space of possible motion to find which spheres may collide: 3) extracting the spheres required for collision tests and building the table. We applied TSSs to jaw motion and skin/muscle interaction in a model dog and measured the number of spheres generated and the number of calculations needed for collision tests. In these cases TSSs outperforms several standard techniques. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Three Dimensional Graphics and Realism]: Animation, I.3.5 [Computational Geometry and Object Modelling]: Physically Based Modelling | en_US |
dc.title | Object Interaction Using Tabulated Spheres Subsets | en_US |
dc.description.seriesinformation | Theory and Practice of Computer Graphics | en_US |