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dc.contributor.authorSimnett, Timothy J. R.en_US
dc.contributor.authorLaycock, Stephen D.en_US
dc.contributor.authorDay, Andy M.en_US
dc.contributor.editorWen Tang and John Collomosseen_US
dc.date.accessioned2014-01-31T20:06:42Z
dc.date.available2014-01-31T20:06:42Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905673-71-5en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG09/077-084en_US
dc.description.abstractSimulating cloth in real-time is a challenging endeavour due to the number of triangles necessary to depict the potentially frequent changes in curvature, in combination with the physics calculations which model the deformations. To alleviate the costs, adaptive methods are often employed to refine the mesh in areas of high curvature, however, they do not often consider a decimation or coarsening of areas which were refined previously. In addition to this, the triangulation and consistency checks required to maintain a continuous mesh can be prohibitively time consuming when attempting to simulate larger pieces of cloth. In this paper we present an efficient edge-based approach to adaptively refine and coarsen a dynamic mesh, with the aim to exploit the varied nature of cloth by trading the level of detail in flat parts for increased detail in the curved regions of the cloth. An edge-based approach enables fast incremental refinement and coarsening, whereby only two triangles need updating on each split or join of an edge. The criteria for refinement includes curvature, edge length and edge collisions. Simple collision detection is performed allowing interactions between the cloth and the other objects in the environment.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modelingen_US
dc.titleAn Edge-based Approach to Adaptively Refining a Mesh for Cloth Deformationen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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