A Framework for Physically Based Forest Fire Animation
Abstract
Abstract In this paper, we propose a conceptual framework for animating physically based forest fires. Animating forest fire is a computationally demanding task as trees are intricate structures and fire is a highly complex process. The framework is divided into three conceptual levels, which are a large scale forest fire simulation, a small scale tree fire simulation, and an intermediate level connecting the two. Problems with and possible solutions to all three levels are discussed. Based on this discussion, a complete framework is proposed.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG09:085-092,
booktitle = {Theory and Practice of Computer Graphics},
editor = {Wen Tang and John Collomosse},
title = {{A Framework for Physically Based Forest Fire Animation}},
author = {Gundersen, Odd Erik and Skjermo, Jo},
year = {2009},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-71-5},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG09/085-092}
}
booktitle = {Theory and Practice of Computer Graphics},
editor = {Wen Tang and John Collomosse},
title = {{A Framework for Physically Based Forest Fire Animation}},
author = {Gundersen, Odd Erik and Skjermo, Jo},
year = {2009},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-71-5},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCG09/085-092}
}