Show simple item record

dc.contributor.authorTang, Wenen_US
dc.contributor.authorWan, Tao Ruanen_US
dc.contributor.authorNiquin, Ceddricen_US
dc.contributor.authorSchildknecht, Alexandreen_US
dc.contributor.editorWen Tang and John Collomosseen_US
dc.date.accessioned2014-01-31T20:06:44Z
dc.date.available2014-01-31T20:06:44Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905673-71-5en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG09/125-131en_US
dc.description.abstractWe present a matrix clustering method for speeding up finite element computations for non-rigid object animation. The method increases the efficiency of computing deformation dynamics through a compression scheme that decomposes the large force-displacement matrix into clusters of smaller matrices in order to facilitate the run-time computations of linear finite element based deformations. The deformation results are compared with the results produced by using modal analysis method and the standard linear finite element algorithm. We demonstrate that the proposed method is stable with comparative computational speed to modal analysis method. A hierarchical skeleton-based system is also implemented to add constraints to material nodes. Thus, real-time deformations can be directed by motion captured data sets or key-framed animations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Threedimensional Graphics and Realism -Animationen_US
dc.titleFast and Accurate Finite Element Method for Deformation Animationsen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record