GPU Simulation of Finite Element Facial Soft-Tissue Models
Date
2013Metadata
Show full item recordAbstract
Physically-based animation techniques enable more realistic and accurate animation to be created. We present a GPU-based finite element (FE) simulation and interactive visualisation system for efficiently producing realisticlooking animations of facial movement, including expressive wrinkles. It is optimised for simulating multi-layered voxel-based models using the total Lagrangian explicit dynamic (TLED) FE method. The flexibility of our system enables detailed animations of gross and fine-scale soft-tissue movement to be easily produced with different muscle structures and material parameters. While we focus on the forehead, the system can be used to animate any multi-material soft body.
BibTeX
@inproceedings {10.2312:LocalChapterEvents.TPCG.TPCG13.001-008,
booktitle = {Theory and Practice of Computer Graphics},
editor = {Silvester Czanner and Wen Tang},
title = {{GPU Simulation of Finite Element Facial Soft-Tissue Models}},
author = {Warburton, Mark and Maddock, Steve},
year = {2013},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-98-2},
DOI = {10.2312/LocalChapterEvents.TPCG.TPCG13.001-008}
}
booktitle = {Theory and Practice of Computer Graphics},
editor = {Silvester Czanner and Wen Tang},
title = {{GPU Simulation of Finite Element Facial Soft-Tissue Models}},
author = {Warburton, Mark and Maddock, Steve},
year = {2013},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-98-2},
DOI = {10.2312/LocalChapterEvents.TPCG.TPCG13.001-008}
}