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dc.contributor.authorPasewaldt, Sebastianen_US
dc.contributor.authorTrapp, Matthiasen_US
dc.contributor.authorDöllner, Jürgenen_US
dc.contributor.editorSilvester Czanner and Wen Tangen_US
dc.date.accessioned2014-01-31T20:18:46Z
dc.date.available2014-01-31T20:18:46Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905673-98-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents.TPCG.TPCG13.057-064en_US
dc.description.abstractVirtual 3D building models, as key elements of virtual 3D city models, are used in a growing number of application domains, such as geoanalysis, disaster management and architectural planning. Visualization systems for such building models often rely on perspective or orthogonal projections using a single viewpoint. Therefore, the exploration of a complete model requires a user to change the viewpoint multiple times and to memorize the content of each view to obtain a comprehensive mental model. Since this is usually a time-consuming task, which implies context switching, current visualization systems use multiple viewports to simultaneously depict an object from different perspectives. Our approach extends the idea of multiple viewports by combining two linked views for the interactive exploration of virtual 3D buildings model and their façades. In contrast to traditional approaches, we automatically generate a multi-perspective view that simultaneously depicts all façades of the building in one overview image. This facilitates the process of obtaining overviews and supports fast and direct navigation to various points-of-interest. We describe the concept and implementations of our Multiple-Center-of-Projection camera model for real-time multi-perspective image synthesis. Further, we provide insights into different interaction techniques for linked multi-perspective views and outline approaches of future work.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectH.5.2 [Information Interfaces and Presentation]en_US
dc.subjectUser Interfacesen_US
dc.subjectGraphical user interfaces (GUI)en_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectInteraction Techniquesen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectDigitizing and scanningen_US
dc.subjectViewing algorithmsen_US
dc.titleMulti-Perspective Detail+Overview Visualization for 3D Building Explorationen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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