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dc.contributor.authorRamesh, Girishen_US
dc.contributor.authorTurner, Martin J.en_US
dc.contributor.editorSilvester Czanner and Wen Tangen_US
dc.date.accessioned2014-01-31T20:18:47Z
dc.date.available2014-01-31T20:18:47Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905673-98-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents.TPCG.TPCG13.073-076en_US
dc.description.abstractVisualisation of hair is an extremely complex problem within the field of Computer Graphics. Over the last 10 years, huge strides have been made in the area of physically-based hair rendering, giving rise to many applications in various fields other than the graphics industry. Given the number of models for hair rendering, there is no well defined evaluation process to measure the realism in the hair models in use today. For this work-in-progress paper, we propose an evaluation process not only to evaluate the realism in hair rendering models, but also examine the various effects that contribute to its realistic perception. This builds an index of realism based on experiments with computer generated models, and then proposes comparing the results with values obtained from computational tomography, optical imaging and goniophotometer readings.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.subjectComputer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectVirtual realityen_US
dc.subjectComputer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.titleMeasuring Realism in Hair Renderingen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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