Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D
Abstract
The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital representations. Acquisition can be divided into two processes: acquiring the 3D geometry of the object, and obtaining the texture and reflectance behaviour of the object. Our work explores the possibility of using Microsoft's Kinect sensor to acquire the 3D geometry, by registration of data captured from different viewpoints. The Kinect sensor itself is used to acquire texture and reflectance information which is represented using multiple Polynomial Texture Maps. We present processing pipelines for both geometry and texture, and finally our work examines how the acquired and processed geometry, texture, and reflectance behaviour information can be mapped together in 3D, allowing the user to view the object from different viewpoints while being able to interactively change light direction. Varying light direction uncovers details of the object which would not have been possible to observe using a single, fixed, light direction. This is useful in many scenarios, amongst which is the examination of cultural heritage artifacts with surface variations.
BibTeX
@inproceedings {10.2312:LocalChapterEvents.TPCG.TPCG13.077-084,
booktitle = {Theory and Practice of Computer Graphics},
editor = {Silvester Czanner and Wen Tang},
title = {{Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D}},
author = {Vassallo, Elaine and Spina, Sandro and Debattista, Kurt},
year = {2013},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-98-2},
DOI = {10.2312/LocalChapterEvents.TPCG.TPCG13.077-084}
}
booktitle = {Theory and Practice of Computer Graphics},
editor = {Silvester Czanner and Wen Tang},
title = {{Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D}},
author = {Vassallo, Elaine and Spina, Sandro and Debattista, Kurt},
year = {2013},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-98-2},
DOI = {10.2312/LocalChapterEvents.TPCG.TPCG13.077-084}
}
Related items
Showing items related by title, author, creator and subject.
-
Texturing and Hypertexturing of Volumetric Objects
Miller, Chris M.; Jones, Mark W. (The Eurographics Association, 2005)Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We ... -
A Procedural Modeling System for the Creation of Huge Models
Cubero, Francisco; Mas, Albert; Patow, Gustavo (The Eurographics Association, 2012)This paper presents a new general purpose procedural geometrical modeling system. It is focused on providing flexibility, modularity and scalability. Furthermore, it is taylored to manage huge geometric models, with millions ... -
Bringing Direct Local Control to Interactive Visual Editing of Procedural Buildings
Riu, Adria; Patow, Gustavo (The Eurographics Association, 2012)This paper presents a new system to add direct and persistent local control to the visual editing of rules for procedural buildings, avoiding a combinatorial explosion of grammar rules. In this paper we follow the ideas ...