dc.contributor.author | Kurt, Murat | en_US |
dc.contributor.author | Öztürk, Aydin | en_US |
dc.contributor.author | Peers, Pieter | en_US |
dc.contributor.editor | Silvester Czanner and Wen Tang | en_US |
dc.date.accessioned | 2014-01-31T20:18:48Z | |
dc.date.available | 2014-01-31T20:18:48Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.isbn | 978-3-905673-98-2 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents.TPCG.TPCG13.085-092 | en_US |
dc.description.abstract | This paper presents a novel compact factored subsurface scattering representation for optically thick, heterogeneous translucent materials. Our subsurface scattering representation is a combination of Tucker-based factorization and a linear regression method. We first apply Tucker factorization on the intensity profiles of the heterogeneous subsurface scattering responses. Next, we fit a polynomial model for characterizing the differences between the different color channels with a linear regression procedure. We show that our method achieves good compression while maintaining visual fidelity. We validate our heterogeneous subsurface scattering representation on various real-world heterogeneous translucent materials, geometries and lighting conditions. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | and texture | en_US |
dc.title | A Compact Tucker-Based Factorization Model for Heterogeneous Subsurface Scattering | en_US |
dc.description.seriesinformation | Theory and Practice of Computer Graphics | en_US |