A Psychologically-Based Simulation of Human Behaviour
Abstract
We describe a system designed to simulate human behaviour in crowds in real-time, concentrating particularly on collision avoidance. The algorithms used are based heavily on psychology research, and the ways this has been used are explained in detail. We argue that this approach gives better results than conventional methods, and detail further work to be done.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCGUK05:035-042,
booktitle = {EG UK Theory and Practice of Computer Graphics},
editor = {Louise M. Lever and Mary McDerby},
title = {{A Psychologically-Based Simulation of Human Behaviour}},
author = {Rymill, Stephen J. and Dodgson, Neil A.},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-56-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCGUK05/035-042}
}
booktitle = {EG UK Theory and Practice of Computer Graphics},
editor = {Louise M. Lever and Mary McDerby},
title = {{A Psychologically-Based Simulation of Human Behaviour}},
author = {Rymill, Stephen J. and Dodgson, Neil A.},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-56-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCGUK05/035-042}
}