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dc.contributor.authorYang, X.en_US
dc.contributor.authorChalmers, A.en_US
dc.contributor.editorLouise M. Lever and Mary McDerbyen_US
dc.date.accessioned2014-01-31T19:48:59Z
dc.date.available2014-01-31T19:48:59Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-56-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCGUK05/091-096en_US
dc.description.abstractRendering complex scenes in real time remains one of the major challenges in computer graphics. Recent research in perceptual rendering algorithms and level of detail techniques have shown that, by exploiting knowledge of the human visual system, significant computation time can be saved by only rendering in high quality those parts of the image that the user will see. This paper describes how a level of detail approach can be used to reduce overall computation time when users are undertaking a task within a virtual environment.en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePerceptual Level of Detail for Efficient Ray Tracing of Complex Scenesen_US
dc.description.seriesinformationEG UK Theory and Practice of Computer Graphicsen_US


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