Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm
Abstract
We propose a method to develop a unique head model to be used in craniofacial surgery simulations. This method considers the shape of the head and skull structure and provides a polygonal model, which includes different tissue layers with realistic tissue thickness. We also introduce the use of the new deformation simulation technique called mass-spring chain algorithm in simulation of facial tissue deformations caused by operations on the bone structure. This method produces plausible results and considerably reduces the simulation time.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCGUK05:139-145,
booktitle = {EG UK Theory and Practice of Computer Graphics},
editor = {Louise M. Lever and Mary McDerby},
title = {{Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm}},
author = {Duysak, A. and Zhang, J. J.},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-56-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCGUK05/139-145}
}
booktitle = {EG UK Theory and Practice of Computer Graphics},
editor = {Louise M. Lever and Mary McDerby},
title = {{Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm}},
author = {Duysak, A. and Zhang, J. J.},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-56-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCGUK05/139-145}
}