Augmented Reality Scenarios for Guitar Learning
Abstract
In this paper, an experimental self-teaching system capable of superimposing audio-visual information to support the process of learning to play the guitar is proposed. Different learning scenarios have been carefully designed according to diverse levels of experience and understanding and are presented in a simple way. Learners can select between representative numbers of scenarios and physically interact with the audio-visual information in a natural way. Audio-visual information can be placed anywhere on a physical space and multiple sound sources can be mixed to experiment with compositions and compilations. To assess the effectiveness of the system some initial evaluation is conducted. Finally conclusions and future work of the system are summarized.
BibTeX
@inproceedings {10.2312:LocalChapterEvents:TPCG:TPCGUK05:163-170,
booktitle = {EG UK Theory and Practice of Computer Graphics},
editor = {Louise M. Lever and Mary McDerby},
title = {{Augmented Reality Scenarios for Guitar Learning}},
author = {Liarokapis, F.},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-56-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCGUK05/163-170}
}
booktitle = {EG UK Theory and Practice of Computer Graphics},
editor = {Louise M. Lever and Mary McDerby},
title = {{Augmented Reality Scenarios for Guitar Learning}},
author = {Liarokapis, F.},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-56-8},
DOI = {10.2312/LocalChapterEvents/TPCG/TPCGUK05/163-170}
}