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dc.contributor.authorSuárez, Nuriaen_US
dc.contributor.authorSusín, Antonioen_US
dc.contributor.editorPere Brunet and Nuno Correia and Gladimir Baranoskien_US
dc.date.accessioned2014-01-31T18:53:34Z
dc.date.available2014-01-31T18:53:34Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-60-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/siacg/siacg06/013-020en_US
dc.description.abstractWe use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and the great level of detail and controllability of the second. Such a method is very useful in animations with a great volume of fluid where the events needing high-level detail take place on the surface. Finally, we present some simulation examples made with this new method.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.6.5 [Simulation and Modeling]: Modeling Methodologies, I.6.8 [Simulation and Modeling]: Types of Simulation. Animationen_US
dc.titleA Mesh-Particle Model for Fluid Animationen_US
dc.description.seriesinformationSIACG 2006: Ibero-American Symposium in Computer Graphicsen_US


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