dc.contributor.author | Suárez, Nuria | en_US |
dc.contributor.author | Susín, Antonio | en_US |
dc.contributor.editor | Pere Brunet and Nuno Correia and Gladimir Baranoski | en_US |
dc.date.accessioned | 2014-01-31T18:53:34Z | |
dc.date.available | 2014-01-31T18:53:34Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-60-6 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/LocalChapterEvents/siacg/siacg06/013-020 | en_US |
dc.description.abstract | We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and the great level of detail and controllability of the second. Such a method is very useful in animations with a great volume of fluid where the events needing high-level detail take place on the surface. Finally, we present some simulation examples made with this new method. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.6.5 [Simulation and Modeling]: Modeling Methodologies, I.6.8 [Simulation and Modeling]: Types of Simulation. Animation | en_US |
dc.title | A Mesh-Particle Model for Fluid Animation | en_US |
dc.description.seriesinformation | SIACG 2006: Ibero-American Symposium in Computer Graphics | en_US |