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dc.contributor.authorFreixas, Marcen_US
dc.contributor.authorGrau, Sergien_US
dc.contributor.authorSilva, Daviden_US
dc.contributor.editorPere Brunet and Nuno Correia and Gladimir Baranoskien_US
dc.date.accessioned2014-01-31T18:53:40Z
dc.date.available2014-01-31T18:53:40Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-60-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/siacg/siacg06/159-167en_US
dc.description.abstractThis paper describes the work of a new implementation of the Boolean operations of Blender. Blender is a modelling and animation 3D software with GNU General Public License (GPL). Boolean operations are a useful tool for modelling. Previous implementations of Blender Boolean operations have some drawbacks and the Blender users are not totally satisfied with them. The proposed implementation avoids the existing drawbacks of previous implementations and helps users in their modelling stage.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.4 [Computer Graphics]: Graphics Utilities I.3.5 [Computer Graphics]: Computational Geometry and Object Modelling I.3.6 [Computer Graphics]: Methodology and Techniquesen_US
dc.titleBoolean Operations in Open-Source Blender Projecten_US
dc.description.seriesinformationSIACG 2006: Ibero-American Symposium in Computer Graphicsen_US


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