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dc.contributor.authorZollhöfer, Michaelen_US
dc.contributor.authorStamminger, Marcen_US
dc.contributor.editorPeter Eisert and Joachim Hornegger and Konrad Polthieren_US
dc.date.accessioned2013-10-31T11:48:49Z
dc.date.available2013-10-31T11:48:49Z
dc.date.issued2011en_US
dc.identifier.isbn978-3-905673-85-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/VMV/VMV11/331-338en_US
dc.description.abstractMeshless radiosity is a radiosity method that is based on a point-based hierarchical discretization of the scene. This better decouples the runtime complexity from the geometric complexity of the scene and allows for an adaptive high-quality simulation of the diffuse global light transport. In this paper, we analyze the bottlenecks of this approach and examine the possibilities for an efficient and parallel implementation of this paradigm on the GPU. We show how by modifying the hierarchical data structures and the computation of the transport operator, a highly efficient GPU-based solution can be achieved which is by orders of magnitude faster and allows to compute highquality global illumination solutions within seconds.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRadiosityen_US
dc.titleMeshless Hierarchical Radiosity on the GPUen_US
dc.description.seriesinformationVision, Modeling, and Visualization (2011)en_US


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  • VMV11
    ISBN 978-3-905673-85-2

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