dc.contributor.author | Claux, Frédéric | en_US |
dc.contributor.author | Vanderhaeghe, David | en_US |
dc.contributor.author | Barthe, Loïc | en_US |
dc.contributor.author | Paulin, Mathias | en_US |
dc.contributor.author | Jessel, Jean-Pierre | en_US |
dc.contributor.author | Croenne, David | en_US |
dc.contributor.editor | Michael Goesele and Thorsten Grosch and Holger Theisel and Klaus Toennies and Bernhard Preim | en_US |
dc.date.accessioned | 2013-11-08T10:35:11Z | |
dc.date.available | 2013-11-08T10:35:11Z | |
dc.date.issued | 2012 | en_US |
dc.identifier.isbn | 978-3-905673-95-1 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/PE/VMV/VMV12/031-038 | en_US |
dc.description.abstract | We present a multiresolution trim structure for fast and accurate B-Rep model visualization. To get a good tradeoff between performance and visual accuracy, we propose to use a vectorial but approximated representation of the model that allows efficient, real-time GPU exploitation. Our structure, based on a quadtree, enables us to do shallow lookups for distant fragments. For closeups, we leverage hardware tessellation. We get interactive frame rates for models that consists of hundreds of thousands of B-Rep faces, regardless of the zoom level. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | An Efficient Trim Structure for Rendering Large B-Rep Models | en_US |
dc.description.seriesinformation | Vision, Modeling and Visualization | en_US |