Single-Pass Rendering of Day and Night Sky Phenomena
Abstract
This paper presents astronomical based rendering of skies as seen from low altitudes on earth, in respect to location, date, and time. The technique allows to compose an atmosphere with sun, multiple cloud layers, moon, bright stars, and Milky Way, into a holistic sky with unprecedented high level of detail and diversity. GPU generated, viewpoint-aligned billboards are used to render stars with approximated color, brightness, and scintillations. A similar approach is used to synthesize the moon considering lunar phase, earthshine, shading, and lunar eclipses. Atmosphere and clouds are rendered using existing methods adapted to our needs. Rendering is done in a single pass supporting interactive day-night cycles with low performance impact, and allows for easy integration in existing rendering systems.
BibTeX
@inproceedings {10.2312:PE:VMV:VMV12:055-062,
booktitle = {Vision, Modeling and Visualization},
editor = {Michael Goesele and Thorsten Grosch and Holger Theisel and Klaus Toennies and Bernhard Preim},
title = {{Single-Pass Rendering of Day and Night Sky Phenomena}},
author = {Müller, Daniel and Engel, Juri and Döllner, Jürgen},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-95-1},
DOI = {10.2312/PE/VMV/VMV12/055-062}
}
booktitle = {Vision, Modeling and Visualization},
editor = {Michael Goesele and Thorsten Grosch and Holger Theisel and Klaus Toennies and Bernhard Preim},
title = {{Single-Pass Rendering of Day and Night Sky Phenomena}},
author = {Müller, Daniel and Engel, Juri and Döllner, Jürgen},
year = {2012},
publisher = {The Eurographics Association},
ISBN = {978-3-905673-95-1},
DOI = {10.2312/PE/VMV/VMV12/055-062}
}