Feel the 'Fabric': An Audio-Haptic Interface
Abstract
An objective fabric modeling system should convey not only the visual but also the haptic and audio sensory feedbacks to remote/internet users via an audio-haptic interface. In this paper we develop a fabric surface property modeling system consisting of a stylus based fabric characteristic sound modeling, and an audio-haptic interface. By using a stylus, people can perceive fabrics surface roughness, friction, and softness though not as precisely as with their bare fingers. The audio-haptic interface is intended to simulate the case of "feeling a virtually fixed fabric via a rigid stylus" by using the PHANToM haptic interface. We develop a DFFT based correlation-restoration method to model the surface roughness and friction coefficient of a fabric, and a physically based method to model the sound of a fabric when rubbed by a stylus. The audio-haptic interface, which renders synchronized auditory and haptic stimuli when the virtual stylus rubs on the surface of a virtual fabric, is developed in VC++6.0 by using OpenGL and the PHANToM GHOST SDK. We asked subjects to test our audio-haptic interface and they were able to differentiate the surface properties of virtual fabrics in the correct order. We show that the virtual fabric is a good modeling of the real counterpart.
BibTeX
@inproceedings {10.2312:SCA03:052-061,
booktitle = {Symposium on Computer Animation},
editor = {D. Breen and M. Lin},
title = {{Feel the 'Fabric': An Audio-Haptic Interface}},
author = {Huang, G. and Metaxas, D. and Govindaraj, M.},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {1-58113-659-5},
DOI = {10.2312/SCA03/052-061}
}
booktitle = {Symposium on Computer Animation},
editor = {D. Breen and M. Lin},
title = {{Feel the 'Fabric': An Audio-Haptic Interface}},
author = {Huang, G. and Metaxas, D. and Govindaraj, M.},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-5288},
ISBN = {1-58113-659-5},
DOI = {10.2312/SCA03/052-061}
}