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dc.contributor.authorHuang, G.en_US
dc.contributor.authorMetaxas, D.en_US
dc.contributor.authorGovindaraj, M.en_US
dc.contributor.editorD. Breen and M. Linen_US
dc.date.accessioned2014-01-29T06:32:17Z
dc.date.available2014-01-29T06:32:17Z
dc.date.issued2003en_US
dc.identifier.isbn1-58113-659-5en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA03/052-061en_US
dc.description.abstractAn objective fabric modeling system should convey not only the visual but also the haptic and audio sensory feedbacks to remote/internet users via an audio-haptic interface. In this paper we develop a fabric surface property modeling system consisting of a stylus based fabric characteristic sound modeling, and an audio-haptic interface. By using a stylus, people can perceive fabrics surface roughness, friction, and softness though not as precisely as with their bare fingers. The audio-haptic interface is intended to simulate the case of "feeling a virtually fixed fabric via a rigid stylus" by using the PHANToM haptic interface. We develop a DFFT based correlation-restoration method to model the surface roughness and friction coefficient of a fabric, and a physically based method to model the sound of a fabric when rubbed by a stylus. The audio-haptic interface, which renders synchronized auditory and haptic stimuli when the virtual stylus rubs on the surface of a virtual fabric, is developed in VC++6.0 by using OpenGL and the PHANToM GHOST SDK. We asked subjects to test our audio-haptic interface and they were able to differentiate the surface properties of virtual fabrics in the correct order. We show that the virtual fabric is a good modeling of the real counterpart.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleFeel the 'Fabric': An Audio-Haptic Interfaceen_US
dc.description.seriesinformationSymposium on Computer Animationen_US


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