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dc.contributor.authorKim, Theodoreen_US
dc.contributor.authorLin, Ming C.en_US
dc.contributor.editorD. Breen and M. Linen_US
dc.date.accessioned2014-01-29T06:32:18Z
dc.date.available2014-01-29T06:32:18Z
dc.date.issued2003en_US
dc.identifier.isbn1-58113-659-5en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA03/086-097en_US
dc.description.abstractThe beautiful, branching structure of ice is one of the most striking visual phenomena of the winter landscape. Yet there is little study about modeling this effect in computer graphics. In this paper, we present a novel approach for visual simulation of ice growth. We use a numerical simulation technique from computational physics, the "phase field method", and modify it to allow aesthetic manipulation of ice crystal growth. We present acceleration techniques to achieve interactive simulation performance, as well as a novel geometric sharpening algorithm that removes some of the smoothing artifacts from the implicit representation. We have successfully applied this approach to generate ice crystal growth on 3D object surfaces in several scenes.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleVisual Simulation of Ice Crystal Growthen_US
dc.description.seriesinformationSymposium on Computer Animationen_US


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