Show simple item record

dc.contributor.authorPettré, Julienen_US
dc.contributor.authorLaumond, Jean-Paulen_US
dc.contributor.authorSiméon, Thierryen_US
dc.contributor.editorD. Breen and M. Linen_US
dc.date.accessioned2014-01-29T06:32:27Z
dc.date.available2014-01-29T06:32:27Z
dc.date.issued2003en_US
dc.identifier.isbn1-58113-659-5en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA03/258-264en_US
dc.description.abstractThis paper presents a solution to the locomotion planning problem for digital actors. The solution is based both on probabilistic motion planning and on motion capture blending and warping. The paper describes the various components of our solution, from the first path planning to the last animation step. An example illustrates the progression of the animation construction all along the presentation.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA 2-Stages Locomotion Planner for Digital Actorsen_US
dc.description.seriesinformationSymposium on Computer Animationen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record