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dc.contributor.authorDevillers, Frédéricen_US
dc.contributor.authorDonikian, Stéphaneen_US
dc.contributor.editorD. Breen and M. Linen_US
dc.date.accessioned2014-01-29T06:32:27Z
dc.date.available2014-01-29T06:32:27Z
dc.date.issued2003en_US
dc.identifier.isbn1-58113-659-5en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA03/265-275en_US
dc.description.abstractBehavioural animation techniques provide autonomous characters with the ability to react credibly in interactive simulations. The direction of these autonomous agents is inherently complex. Typically, simulations evolve according to reactive and cognitive behaviours of autonomous agents. The free flow of actions makes it difficult to precisely control the happening of desired events. In this paper, we propose a scenario language designed to support direction of semi-autonomous characters. This language offers temporal management and character communication tools. It also allows parallelism between scenarios, and a form of competition for the reservation of characters. Seen from the computing angle, this language is generic: in other words, it doesn't make assumptions about the nature of the simulation. Lastly, this language allows a programmer to build scenarios in a variety of different styles ranging from highly directed cinema-like scripts to scenarios which will momentary finely tune free streams of actions.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Scenario Language to orchestrate Virtual World Evolutionen_US
dc.description.seriesinformationSymposium on Computer Animationen_US


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