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dc.contributor.authorGi, Yong Jeaen_US
dc.contributor.authorPark, Young Supen_US
dc.contributor.authorSeo, Sang Hyunen_US
dc.contributor.authorYoon, Kyoung Hyunen_US
dc.contributor.editorMarinos Ioannides and David Arnold and Franco Niccolucci and Katerina Maniaen_US
dc.date.accessioned2014-01-31T15:14:06Z
dc.date.available2014-01-31T15:14:06Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-42-8en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST06/025-030en_US
dc.description.abstractThis paper proposes a new method of simulating colored paper mosaic using computer graphics technologies. This new method focuses on two problems that need to be taken care of in order to simulate colored paper mosaic. The first one is tile generation and the other one is tile arrangement. To get similar result in real art work, we create colored paper object with simple structure. Then, we generate torn colored paper tile by applying voronoi diagram and others to colored paper object. At last, we come up with result images by arranging torn colored paper tile appropriately according to energy function.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: colored paper mosaic, colored paper tile generation, and arrangementen_US
dc.titleMosaic Rendering using Colored Paperen_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US


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