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dc.contributor.authorChittaro, Lucaen_US
dc.contributor.authorRanon, Robertoen_US
dc.contributor.authorCorvaglia, Demisen_US
dc.contributor.editorMarinos Ioannides and David Arnold and Franco Niccolucci and Katerina Maniaen_US
dc.date.accessioned2014-01-31T15:14:15Z
dc.date.available2014-01-31T15:14:15Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-42-8en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST06/229-236en_US
dc.description.abstractWhile a significant research effort has been devoted to produce virtual reconstructions of cultural heritage, the issue of reproducing the effects of natural or man-provoked disasters (e.g., earthquakes, floods, wars) on cultural heritage has received much less attention. Moreover, presenting these events with multimedia installations on museums requires to consider how to properly convey the dramatic aspects of the experience besides the faithful simulation of the damage caused. In this paper, we focus specifically on earthquakes and their effects on historical buildings.We present the methodology we have followed to produce a museum experience of a real earthquake that struck a gothic cathedral. We discuss technical (e.g., building a 3D model that is suitable to the considered purpose), emotional (e.g., testing the exhibit with pilot studies on users), and exhibition aspects (e.g., using infrasound to increase the realism of the experience and the dramatic feelings it evokes).en_US
dc.publisherThe Eurographics Associationen_US
dc.titleDestroying Cultural Heritage: Technical, Emotional and Exhibition Aspects in Simulating Earthquake Effects on a Gothic Cathedralen_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US


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