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dc.contributor.authorRodriguez, Marcos Balsaen_US
dc.contributor.authorGobbetti, Enricoen_US
dc.contributor.authorMarton, Fabioen_US
dc.contributor.authorPintus, Ruggeroen_US
dc.contributor.authorPintore, Giovannien_US
dc.contributor.authorTinti, Alexen_US
dc.contributor.editorDavid Arnold and Jaime Kaminski and Franco Niccolucci and Andre Storken_US
dc.date.accessioned2013-11-08T10:32:42Z
dc.date.available2013-11-08T10:32:42Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905674-39-2en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST12/057-064en_US
dc.description.abstractNew embedded CPUs that sport powerful graphics chipsets have the potential to make complex 3D applications feasible on mobile devices. In this paper, we present a scalable architecture and its implementation for mobile exploration of large point clouds, which are nowadays ubiquitous in the cultural heritage domain thanks to the increased performance and availability of 3D scanning techniques. The quality and performance of our approach is demonstrated on gigantic point clouds, interactively explored on Apple iPad and iPhone devices using in variety of network settings. Applications of the technology include on-site exploration during scanning campaigns and promotion of cultural heritage artifacts.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics [I.3.2]en_US
dc.subjectDistributed/network graphicsen_US
dc.subjectComputer Graphics [I.3.7]en_US
dc.subjectThreeen_US
dc.subjectdimensional graphics and realismen_US
dc.titleInteractive Exploration of Gigantic Point Clouds on Mobile Devicesen_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US


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