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dc.contributor.authorKaminski, Jaimeen_US
dc.contributor.authorEchavarria, Karina Rodriguezen_US
dc.contributor.authorArnold, Daviden_US
dc.contributor.authorPalma, Gianpaoloen_US
dc.contributor.authorScopigno, Robertoen_US
dc.contributor.authorProesmans, Marcen_US
dc.contributor.authorStevenson, Jamesen_US
dc.contributor.editorDavid Arnold and Jaime Kaminski and Franco Niccolucci and Andre Storken_US
dc.date.accessioned2013-11-08T10:32:43Z
dc.date.available2013-11-08T10:32:43Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905674-39-2en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST12/081-088en_US
dc.description.abstractThis paper presents three different propositions for cultural heritage organisations on how to digitise objects in 3D. It is based on the practical evaluation of three different deployment experiments that use different methods and business models for mass 3D-acquisition. These models are: developing the skills of in-house staff within an organisation, the use of external professionals and using crowdsourcing as a mechanism for developing the 3D collection. Furthermore, the paper provides an analysis of these models, lessons learned and practical recommendations for cultural heritage organisations. The analysis includes considerations of issues such as strategy, size of the organisation, skills, equipment, object accessibility and complexity as well as the cost, time and quality of the 3D technology. The paper concludes that most organisations are able to develop 3D collections but variations in the result will be reflected by the strategic approach they place on innovative 3D technologies.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectK.1 [Computing Milieux]en_US
dc.subjectThe Computer Industryen_US
dc.subjectMarkets G.1.10 [Mathematics of Computing]en_US
dc.subjectApplicationsen_US
dc.subjectKeywordsen_US
dc.subjectdeployment and business modelsen_US
dc.subjectinsourcingen_US
dc.subjectoutsourcingen_US
dc.subjectcrowdsourcingen_US
dc.titleInsourcing, Outsourcing and Crowdsourcing 3D Collection Formation: Perspectives for Cultural Heritage Sitesen_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US


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