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dc.contributor.authorWinter, Andrew S.en_US
dc.contributor.authorChen, Minen_US
dc.contributor.editorK. Mueller and A. Kaufmanen_US
dc.date.accessioned2014-01-29T17:20:51Z
dc.date.available2014-01-29T17:20:51Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83737-Xen_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG01/133-148en_US
dc.description.abstractThis paper describes vlib, a generic application programming interface for volume graphics which supports many of the significant developments in the field to date. We present an overview of the interface and describe how its novel object modeling framework is able to facilitate a variety of modeling and rendering features, including scene graphs allowing constructive object representations, normal perturbation, spatial deformations, hypertexturing and more. We also discuss a volumetric ray-tracing algorithm for producing high quality images with a minimal memory overhead. The paper closes with some comments on our Open Source implementation of the interface and its underlying graphics system.en_US
dc.publisherThe Eurographics Associationen_US
dc.titlevlib: A Volume Graphics APIen_US
dc.description.seriesinformationVolume Graphicsen_US


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