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dc.contributor.authorChen, Baoquanen_US
dc.contributor.authorKaufman, Arieen_US
dc.contributor.authorTang, Qingyuen_US
dc.contributor.editorK. Mueller and A. Kaufmanen_US
dc.date.accessioned2014-01-29T17:20:54Z
dc.date.available2014-01-29T17:20:54Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83737-Xen_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG01/281-299en_US
dc.description.abstractWe present an image-based rendering technique to accelerate rendering of surfaces from volume data. We cache the fully volume rendered image (called keyview) and use it to generate novel views without ray-casting every pixel. This is achieved by first constructing an underlying surface model of the volume and then texture mapping the keyview onto the geometry.When the novel view moves slightly away from the keyview, most of the original visible regions in the keyview are still visible in the novel view. Therefore, we only need to cast rays for pixels in the newly visible regions, which usually occupy only a small portion of the whole image, resulting in a substantial speedup. We have applied our technique to a virtual colonoscopy system and have obtained an interactive navigation speed through a 512<sup>3</sup> size patient colon. Our experiments demonstrate an average of an order of magnitude speedup over that of traditional volume rendering, compromising very little on image quality.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleImage-Based Rendering of Surfaces from Volume Dataen_US
dc.description.seriesinformationVolume Graphicsen_US


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