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dc.contributor.authorQin, Jiafaen_US
dc.contributor.authorMingWan,en_US
dc.contributor.authorQu, Huaminen_US
dc.contributor.authorKaufman, Arieen_US
dc.contributor.editorK. Mueller and A. Kaufmanen_US
dc.date.accessioned2014-01-29T17:20:55Z
dc.date.available2014-01-29T17:20:55Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83737-Xen_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG01/301-313en_US
dc.description.abstractWe propose a voxel-based terrain rendering method which incorporates a novel keyframe-free image-based rendering algorithm and a new heuristic ray coherence raycasting algorithm. The current image is generated by warping the previous image with a revised 3D warping algorithm and filling holes by raycasting, accelerated by ray coherence and multiresolution ray traversal. This method not only achieves good performance, but also allows arbitrary viewing directions. We further accelerate the rendering with multiprocessor parallelism and have achieved a real-time rendering rate of 30Hz on a 16-processor SGI Power Challenge.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAccelerating Voxel-Based Terrain Rendering with Keyframe-Free Image-Based Renderingen_US
dc.description.seriesinformationVolume Graphicsen_US


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