Hierarchical Perspective Volume Rendering Using Triangle Fans
Abstract
We present a method of accelerated perspective volume rendering using cell projection, triangle fans, and a data hierarchy. The hierarchy allows mixed resolution rendering, greatly increasing speed. We utilize triangle fans for additional speed and texture mapped opacity for accuracy.
BibTeX
@inproceedings {10.2312:VG:VG01:315-327,
booktitle = {Volume Graphics},
editor = {K. Mueller and A. Kaufman},
title = {{Hierarchical Perspective Volume Rendering Using Triangle Fans}},
author = {Schussman, Greg and Max, Nelson},
year = {2001},
publisher = {The Eurographics Association},
ISSN = {1727-8376},
ISBN = {3-211-83737-X},
DOI = {10.2312/VG/VG01/315-327}
}
booktitle = {Volume Graphics},
editor = {K. Mueller and A. Kaufman},
title = {{Hierarchical Perspective Volume Rendering Using Triangle Fans}},
author = {Schussman, Greg and Max, Nelson},
year = {2001},
publisher = {The Eurographics Association},
ISSN = {1727-8376},
ISBN = {3-211-83737-X},
DOI = {10.2312/VG/VG01/315-327}
}