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dc.contributor.authorMeißner, Michaelen_US
dc.contributor.authorBartz, Dirken_US
dc.contributor.editorK. Mueller and A. Kaufmanen_US
dc.date.accessioned2014-01-29T17:20:58Z
dc.date.available2014-01-29T17:20:58Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83737-Xen_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG01/383-394en_US
dc.description.abstractVirtual endoscopy applications frequently require the visual representation of several material interfaces to show the relevant data feature to the user. This requires the specification of complex transfer function which classify the various materials and color them appropriately. In this paper, we explore the use of the direct volume rendering for virtual endoscopy. We specifically look into the visual representation of different anatomical features of various volume datasets, which are located below the inner surface of the organ of interest. Furthermore, we present how interactivity can be accomplished with the VIZARD II ray casting accelerator board.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTranslucent and Opaque Direct Volume Rendering for Virtual Endoscopy Applicationsen_US
dc.description.seriesinformationVolume Graphicsen_US


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