Texturing and Hypertexturing of Volumetric Objects
dc.contributor.author | Miller, Chris M. | en_US |
dc.contributor.author | Jones, Mark W. | en_US |
dc.contributor.editor | Klaus Mueller and Thomas Ertl and Eduard Groeller | en_US |
dc.date.accessioned | 2014-01-29T17:43:11Z | |
dc.date.available | 2014-01-29T17:43:11Z | |
dc.date.issued | 2005 | en_US |
dc.identifier.isbn | 3-905673-26-6 | en_US |
dc.identifier.issn | 1727-8376 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/VG/VG05/117-125 | en_US |
dc.description.abstract | Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We employ distance field volume representations, texture based volume rendering and procedural texturing techniques with Shader Model 2.0 flexible programmable graphics hardware. We aim to provide a flexible cross-platform, non vendor specific implementation. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture- Graphics Architecture I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling I.3.6 [Computer Graphics]: Methodology and TechniquesGraphics data structures and data types I.3.7 [Computer Graphics]: Three Dimensional Graphics and RealismColor, Shading, Shadowing and Texture I.3.8 [Computer Graphics]: Applications I.4.10 [Image Processing and Computer Vision]: Image Representation Volumetric | en_US |
dc.title | Texturing and Hypertexturing of Volumetric Objects | en_US |
dc.description.seriesinformation | Volume Graphics 2005 | en_US |
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VG05: Eurographics/IEEE VGTC Workshop on Volume Graphics 2005
ISBN 3-905673-26-6