Show simple item record

dc.contributor.authorYang, Chuan-Kaien_US
dc.contributor.authorChiueh, Tzi-Ckeren_US
dc.contributor.editorKlaus Mueller and Thomas Ertl and Eduard Groelleren_US
dc.date.accessioned2014-01-29T17:43:12Z
dc.date.available2014-01-29T17:43:12Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-26-6en_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG05/147-155en_US
dc.description.abstractVery large irregular-grid volume data sets are typically represented as tetrahedral mesh and require substantial disk I/O and rendering computation. One effective way to reduce this demanding resource requirement is compression. Previous research showed how rendering and decompression of a losslessly compressed irregular-grid data set can be integrated into a one-pass computation. This work advances the state of the art one step further by showing that a losslessly compressed irregular volume data set can be simplified while it is being decompressed and that simplification, decompression, and rendering can again be integrated into a pipeline that requires only a single pass through the data sets. Since simplification is a form of lossy compression, the on-the-fly volume simplification algorithm provides a powerful mechanism to dynamically create versions of a tetrahedral mesh at multiple resolution levels directly from its losslessly compressed representation, which also corresponds to the finest resolution level. In particular, an irregular-grid volume renderer can exploit this multi-resolution representation to maintain interactivity on a given hardware/software platform by automatically adjusting the amount of rendering computation that could be afforded, or performing so called time-critical rendering. The proposed tetrahedral mesh simplification algorithm and its integration with volume decompression and rendering has been successfully implemented in the Gatun system. Performance measurements on the Gatun prototype show that simplification only adds less than 5% of performance overhead on an average and with multi-resolution pre-simplification the end-to-end rendering delay indeed decreases in an approximately linear fashion with respect to the simplification ratio.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Graphics UtilitiesGraphics Packages I.3.6 [Computer Graphics]: Methodology and TechniquesInteraction Techniquesen_US
dc.titleAn Integrated Pipeline of Decompression, Simplification and Rendering for Irregular Volume Dataen_US
dc.description.seriesinformationVolume Graphics 2005en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record