A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting
Abstract
In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and non-standard volume rendering techniques. Our implementation shows a promising performance in a number of benchmarks while producing images of higher accuracy than obtained by standard pre-integrated slice-based volume rendering.
BibTeX
@inproceedings {10.2312:VG:VG05:187-195,
booktitle = {Volume Graphics 2005},
editor = {Klaus Mueller and Thomas Ertl and Eduard Groeller},
title = {{A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting}},
author = {Stegmaier, Simon and Strengert, Magnus and Klein, Thomas and Ertl, Thomas},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1727-8376},
ISBN = {3-905673-26-6},
DOI = {10.2312/VG/VG05/187-195}
}
booktitle = {Volume Graphics 2005},
editor = {Klaus Mueller and Thomas Ertl and Eduard Groeller},
title = {{A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting}},
author = {Stegmaier, Simon and Strengert, Magnus and Klein, Thomas and Ertl, Thomas},
year = {2005},
publisher = {The Eurographics Association},
ISSN = {1727-8376},
ISBN = {3-905673-26-6},
DOI = {10.2312/VG/VG05/187-195}
}