dc.contributor.author | Stegmaier, Simon | en_US |
dc.contributor.author | Strengert, Magnus | en_US |
dc.contributor.author | Klein, Thomas | en_US |
dc.contributor.author | Ertl, Thomas | en_US |
dc.contributor.editor | Klaus Mueller and Thomas Ertl and Eduard Groeller | en_US |
dc.date.accessioned | 2014-01-29T17:43:13Z | |
dc.date.available | 2014-01-29T17:43:13Z | |
dc.date.issued | 2005 | en_US |
dc.identifier.isbn | 3-905673-26-6 | en_US |
dc.identifier.issn | 1727-8376 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/VG/VG05/187-195 | en_US |
dc.description.abstract | In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and non-standard volume rendering techniques. Our implementation shows a promising performance in a number of benchmarks while producing images of higher accuracy than obtained by standard pre-integrated slice-based volume rendering. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Viewing Algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Raytracing | en_US |
dc.title | A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting | en_US |
dc.description.seriesinformation | Volume Graphics 2005 | en_US |