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dc.contributor.authorStegmaier, Simonen_US
dc.contributor.authorStrengert, Magnusen_US
dc.contributor.authorKlein, Thomasen_US
dc.contributor.authorErtl, Thomasen_US
dc.contributor.editorKlaus Mueller and Thomas Ertl and Eduard Groelleren_US
dc.date.accessioned2014-01-29T17:43:13Z
dc.date.available2014-01-29T17:43:13Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-26-6en_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VG/VG05/187-195en_US
dc.description.abstractIn this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and non-standard volume rendering techniques. Our implementation shows a promising performance in a number of benchmarks while producing images of higher accuracy than obtained by standard pre-integrated slice-based volume rendering.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Viewing Algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Raytracingen_US
dc.titleA Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycastingen_US
dc.description.seriesinformationVolume Graphics 2005en_US


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