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dc.contributor.authorTurner, Martin J.en_US
dc.contributor.authorNagella, Srikanthen_US
dc.contributor.authorFowler, Ronen_US
dc.contributor.authorAllan, Robert J.en_US
dc.contributor.authorPasca, Edoaradoen_US
dc.contributor.authorYang, Ericaen_US
dc.contributor.editorTao Ruan Wan and Franck Vidalen_US
dc.date.accessioned2017-09-21T07:22:41Z
dc.date.available2017-09-21T07:22:41Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-050-5
dc.identifier.urihttp://dx.doi.org/10.2312/cgvc.20171275
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20171275
dc.description.abstractThis paper describes the timeline of use cases of large and remote display VEs (Virtual Environments), hosted by STFC (Science and Technology Facilities Council), which were linked to HPC (High Performance Computing) systems. Considered is the development and use in the last few years of putting the human back into the HPC loop and clarifying the main types of interaction and collaboration that have been re-explored. It describes a set of specific common modes of use as well as stages of development, categorising and explaining how best practice may be achieved.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics
dc.subjectHardware Architecture
dc.subjectPicture/Image Generation
dc.subjectGraphics Utilities
dc.subjectApplication packages
dc.subjectMethodology and Techniques
dc.titleHuman-in-the-Loop Visualisation Architecture for Monitoring Remote Computeen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersVisualisation Techniques
dc.identifier.doi10.2312/cgvc.20171275
dc.identifier.pages23-27


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