Efficient Remote Rendering Using Equirectangular Projection
View/ Open
Date
2017Author
McNamee, Josh
Debattista, Kurt
Chalmers, Alan
Metadata
Show full item recordAbstract
Presenting high quality Virtual Reality (VR) experiences on head-mounted displays (HMDs) requires significant computational requirements. To ensure a high-fidelity experience, the displayed images must be highly accurate, detailed and respond with a very low latency. In order to achieve high-fidelity realistic experiences, advantage needs to be taken of remote high performance computing resources. This paper presents a novel method of streaming high-fidelity graphics content from a remote physically accurate renderer to an HMD. In particular, an equirectangular projection is transmitted from the cloud to a client, so that latency-free 360° observations can be made within a viewpoint.
BibTeX
@inproceedings {10.2312:cgvc.20171278,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Tao Ruan Wan and Franck Vidal},
title = {{Efficient Remote Rendering Using Equirectangular Projection}},
author = {McNamee, Josh and Debattista, Kurt and Chalmers, Alan},
year = {2017},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-050-5},
DOI = {10.2312/cgvc.20171278}
}
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Tao Ruan Wan and Franck Vidal},
title = {{Efficient Remote Rendering Using Equirectangular Projection}},
author = {McNamee, Josh and Debattista, Kurt and Chalmers, Alan},
year = {2017},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-050-5},
DOI = {10.2312/cgvc.20171278}
}